RULES - Ancients
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RULES - Ancients. This category of rules covers warfare from the earliest recorded history up until end of the classical period in the 5th century AD.
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RULES - Dark Ages
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The Dark Ages is generally considered to be the period following the end of the Roman Empire in the West (5th century AD) up until the beginnings of the Feudal/Early Medieval era in the 11th century. Warfare in this period includes everything from small skirmish raids (Vikings etc) through to large battles that changed history such as the Norman invasion of Britain.
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RULES - Medieval
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Knights in shining armour! Well, that's what most people think of for this period. Covering the 11th to 15th centuries the Medieval period includes small and large scale warfare between feudal kingdoms, the Crusades, War of the Roses and the many wars of succession and king making across Europe.
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RULES - Renaissance
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Generally described as taking place from the 14th century to the 17th century, the Renaissance promoted the rediscovery of classical philosophy, literature and art. Gunpowder became more widespread in warfare although the pike still ruled the battlefield.
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RULES - ECW and TYW
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Rules covering the Thirty Years War and the English Civil War.
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RULES - Seven Years War/FIW
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Often referred to as the true first world war, the Seven Years War conflict spanned the globe from Europe to North America where it was the impetus for what became known as the French and Indian Wars.
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RULES - American War of Independence
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Also known as the American Revolutionary War it was between Great Britain and the 13 colonies which declared independence as the United States.
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RULES - Napoleonic
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The Napoleonic Wars (1803–1815) were a series of major conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European powers formed into various coalitions, financed and usually led by the Britain.
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RULES - American Civil War
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The War Between The States was a conflict between the North and South of the United States over states rights, particularly about the existence (and legality) of slavery.
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RULES - Colonial
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The colonial conflicts were often a case of modern technology against more traditional weapons and methods of warfare.
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RULES - Wild West
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Slap leather and pull iron! Cowboys and gamblers, dusty streets with two steely eyed gunhands facing each other under the midday sun. Shootouts didn't happen everyday but they can when playing in the Wild West!
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RULES - WWII
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Running from 1939-1945, World War II involved theatres of War in Europe, Africa, Asia and the Pacific.
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RULES - Modern
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Modern rules sets cover warfare post WWII up to the present day (and near future). One of the most popular "what if" periods is the Cold War Gone Hot - what would have happened if Cold War tensions broke out into open warfare in the mid 1980s?
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RULES - Sci Fi and Fantasy
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"Unreal" warfare in a fantasy or scifi setting. This includes dungeon crawl games such as Frostgrave and rank & flank tabletop fantasy battles such as Oathmark.
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RULES - Osprey Publishing
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Osprey continues to bring together expert authors and illustrators and military-history enthusiasts by delivering the information readers need to increase their knowledge and to enrich their leisure or professional pursuits.... Osprey's enthusiasm for military history is balanced by an equal enthusiasm for excellent publishing.
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